![]() (Negative edge is not counted for these.) In World Warrior, the requirements were double their later values, and the time window to count the next press in the sequence was shorter as well. Honda's HHS requires fewer presses than Chun's legs or Blanka's electricity. And I guess it's common knowledge that Guile and Vega's supers only need _D,F,B,U+K, with diagonals optional. Honda's oicho takes F,DF,D,B+P, but any back direction counts so you can get away with less than half a circle. For practical purposes those aren't useful, but I also found that Dhalsim's super can skip part of the first half circle with B,DB,D,DF,B,DB,D,DF,F+P. Likewise, hooligan and chickenwing can be done with B,D,DF,UF+P/K. An experienced romhacker might get more to come out. The music is there and the stages are single screen, but the bonus sprites are missing except for the wrecked car chassis (which you can't stand on), and it's a standard fight to KO with normal blocking. To see them in ST, force the byte at 0xFF8C4F to 0x10, 0x11 or 0x12. The bonus stages weren't entirely removed after SSF2. control the ending and boss in single-playerĪlong the way I learned some things I didn't know:.button-mash moves that require only two presses.TAP power selector, which tells you exactly how much charge each level needs.freeplay for, which doesn't have one in the op menu.prevent the slowdown from projectile impacts. ![]()
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